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My motto on this project was that if the mechanic did no exist in a child friendly game I would not use it. I focused on making a game that would still be understandable to someone who wasn't explained the rules. After doing some testing with unknowing players I feel that the game had reached that goal.

This project was completed in two weeks. The first week was assembling assets and making the game. The second week was working on clarifying what testers were confused on. For example I added arrows and symbols to the board. After those additions were made people understood where they were going, when they had choices, and when they drew cards.

Description

Hide and Seek was a game made to introduce simple boar game mechanics. The game is mostly about luck and has the players trying to complete their hide and seek board. The first player to find everyone wins the game.

Why/Motto

Goals/Milestones

Hide and Seek

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