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On this project I came up with the gameplay mechanics. Such as the controls for Poseidon and the Cats dash functionality. Further I worked on sound syncing and animation implementation. The waves movements, props, and cats in engine are examples.
Why/Motto
The mechanics of Whiskered Away were completely based on the Xbox controller and its face button locations. I had the goal of making each face button having a specific meaning much like in a rhythm game. In the end Poseidon's controls were based off of this concept.