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Future City

Description

Future City is a map I created in UDK (Unreal) for Deathmatch. The map to the right was the initial layout for the map and was what I based the entire project on. At this point I divided up the work into 5 weeks and began the iterative process shown below.

My Tasks

  • Map Design / Build

  • Apply Effects / Lights

  • Assemble Static Meshes

  • Texture Environment

Iteration 1 - BSP blocking out the level

Iteration 2 - Rough texturing and adding meshes

Iteration 3 - Additional meshes and trim to edges

Iteration 4 - Meshes, particles,  and bot pathing

Iteration 5 - Powerups & Lighting

<This is a Playlist

Iterations

This was a final play through for the perspective of a player. This video shows bots moving through the stage and the players options of movement paths.

 

This is the collection of everything leading up to this point.

Finalizing

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