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Future City
Description
Future City is a map I created in UDK (Unreal) for Deathmatch. The map to the right was the initial layout for the map and was what I based the entire project on. At this point I divided up the work into 5 weeks and began the iterative process shown below.
My Tasks
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Map Design / Build
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Apply Effects / Lights
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Assemble Static Meshes
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Texture Environment
Iteration 1 - BSP blocking out the level
Iteration 2 - Rough texturing and adding meshes
Iteration 3 - Additional meshes and trim to edges
Iteration 4 - Meshes, particles, and bot pathing
Iteration 5 - Powerups & Lighting
<This is a Playlist
Iterations
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