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My position had me managing the team with a form of SCRUM and team evaluation through programs such as Axosoft. I worked in engine assembling animation and attaching and editing scripts in C#. I worked with the whole team making sure people stayed on the same page. I managed the social media pages, and created the company and its presence at events such as Phoenix Comicon and Game On Expo.

Crimson Nights was created to give a new experience of couch coop that had been locked behind online multiplayer. We aimed to create games such as monster hunter that friends could all play together on the same screen.

Position: Project & Design Lead

Game Jam Summer 2015

Weekly Builds

Crimson Nights is a four player dungeon crawler with multiple game modes. Initially it was a Game Jam game that we took further. The game has of now launched on Steam after a year and a half of development.

Description

This video shows what was made in 48 hours as a prototype.

Released: Jan 2, 2017 on Steam

This is a playlist of all the weekly builds that led into the final production. We did these to keep the large team size informed on everything happening on the project.

Why It Was Made

Team Standups

This is a playlist of all of the weekly team meetings. We would meet and make short videos listing off tasks and what we completed each week.

My Work:

  • Implementing Armors

  • Implementing Props

  • Working with artists

  • Teaching Designers

  • Organizing Sprints

  • Editing Stats

  • Implement Animation

  • Social Media

  • Hosting Events

  • Build Videos

Public Speaking & Events

During production we were apart of many events hosting play tests and talks on indie development. Above are screenshots from multiple events.

Axosoft & Journals

These are images of Axosoft, Journals, and notes for 

examples of task organization. I built the templates used.

This is the trailer for Crimson Nights' Official Release on Steam!

Crimson Nights Official Release Trailer

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